Team_Select { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 5. Auto-select } Team_Select_Spect { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 5. Auto-select 6. Spectator } IG_Team_Select { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 5. Auto-select 0. Exit } IG_Team_Select_Spect { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 5. Auto-select 6. Spectator 0. Exit } IG_VIP_Team_Select { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 3. VIP 5. Auto-select 0. Exit } IG_VIP_Team_Select_Spect { \ySelect a team\w 1. Terrorist Force 2. Counter-Terrorist Force 3. VIP 5. Auto-select 6. Spectator 0. Exit } Terrorist_Select { \ySelect your appearance\w 1. Phoenix Connexion 2. Elite Crew 3. Arctic Avengers 4. Guerilla Warfare 5. Auto-select } CT_Select { \ySelect your appearance\w 1. Seal Team 6 2. GSG-9 3. SAS 4. GIGN 5. Auto-select } Menu_Buy, Menu_BuyPistol, Menu_BuyRifle, Menu_BuyMachineGun, Menu_BuyShotgun, Menu_BuySubMachineGun, Menu_BuyItem Buy { \yBuy Item\w 1. Handgun 2. Shotgun 3. Sub-Machine Gun 4. Rifle 5. Machine Gun 6. Primary weapon ammo 7. Secondary weapon ammo 8. Equipment 0. Exit } CT_BuyItem { \yBuy Equipment\R$ Cost \w1. Kevlar Vest\y\R650 \w2. Kevlar Vest & Helmet\y\R1000 \w3. Flashbang\y\R200 \w4. HE Grenade\y\R300 \w5. Smoke Grenade\y\R300 \w6. NightVision Goggles\y\R1250 \d7. Defuse Kit\y\R200 \w8. Tactical Shield\y\R2200 \w0. Exit } T_BuyItem { \yBuy Equipment\R$ Cost \w1. Kevlar Vest\y\R650 \w2. Kevlar Vest & Helmet\y\R1000 \w3. Flashbang\y\R200 \w4. HE Grenade\y\R300 \w5. Smoke Grenade\y\R300 \w6. NightVision Goggles\y\R1250 \w0. Exit } DCT_BuyItem { \yBuy Equipment\R$ Cost \w1. Kevlar Vest\y\R650 \w2. Kevlar Vest & Helmet\y\R1000 \w3. Flashbang\y\R200 \w4. HE Grenade\y\R300 \w5. Smoke Grenade\y\R300 \w6. NightVision Goggles\y\R1250 \w7. Defuse Kit\y\R200 \w8. Tactical Shield\y\R2200 \w0. Exit } DT_BuyItem { \yBuy Equipment\R$ Cost \w1. Kevlar Vest\y\R650 \w2. Kevlar Vest & Helmet\y\R1000 \w3. Flashbang\y\R200 \w4. HE Grenade\y\R300 \w5. Smoke Grenade\y\R300 \w6. NightVision Goggles\y\R1250 \w0. Exit } CT_BuyPistol { \yBuy Handgun\R$ Cost (Secondary weapon) \w1. 9X19mm Sidearm\y\R400 \w2. K&M .45 Tactical\y\R500 \w3. 228 Compact\y\R600 \w4. Night Hawk .50C\y\R650 \w5. ES Five-Seven\y\R750 \w0. Exit } T_BuyPistol { \yBuy Handgun\R$ Cost (Secondary weapon) \w1. 9X19mm Sidearm\y\R400 \w2. K&M .45 Tactical\y\R500 \w3. 228 Compact\y\R600 \w4. Night Hawk .50C\y\R650 \w5. .40 Dual Elites\y\R800 \w0. Exit } AS_BuyShotgun { \yBuy Shotgun\R$ Cost (Primary weapon) \d1. Leone 12 Gauge Super\y\R1700 \d2. Leone YG1265 Auto Shotgun\y\R3000 \w0. Exit } BuyShotgun { \yBuy Shotgun\R$ Cost (Primary weapon) \w1. Leone 12 Gauge Super\y\R1700 \w2. Leone YG1265 Auto Shotgun\y\R3000 \w0. Exit } CT_BuySubMachineGun { \yBuy Sub-Machine Gun\R$ Cost (Primary weapon) \w1. Schmidt Machine Pistol\y\R1250 \w2. K&M Sub-Machine Gun\y\R1500 \w3. K&M UMP45\y\R1700 \w4. ES C90\y\R2350 \w0. Exit } T_BuySubMachineGun { \yBuy Sub-Machine Gun\R$ Cost (Primary weapon) \w1. Ingram MAC-10\y\R1400 \w2. K&M Sub-Machine Gun\y\R1500 \w3. K&M UMP45\y\R1700 \w4. ES C90\y\R2350 \w0. Exit } AS_CT_BuySubMachineGun { \yBuy Sub-Machine Gun\R$ Cost (Primary weapon) \w1. Schmidt Machine Pistol\y\R1250 \w2. K&M Sub-Machine Gun\y\R1500 \w3. K&M UMP45\y\R1700 \w4. ES C90\y\R2350 \w0. Exit } AS_T_BuySubMachineGun { \yBuy Sub-Machine Gun\R$ Cost (Primary weapon) \w1. Ingram MAC-10\y\R1400 \d2. K&M Sub-Machine Gun\y\R1500 \w3. K&M UMP45\y\R1700 \d4. ES C90\y\R2350 \w0. Exit } T_BuyRifle { \yBuy Rifle\R$ Cost (Primary weapon) \w1. IDF Defender\y\R2000 \w2. CV-47\y\R2500 \w3. Schmidt Scout\y\R2750 \w4. Krieg 552 Commando\y\R3500 \w5. Magnum Sniper Rifle\y\R4750 \w6. D3/AU-1 Semi-Auto Sniper Rifle\y\R5000 \w0. Exit } CT_BuyRifle { \yBuy Rifle\R$ Cost (Primary weapon) \w1. Clarion 5.56\y\R2250 \w2. Schmidt Scout\y\R2750 \w3. Maverick M4A1 Carbine\y\R3100 \w4. Bullpup\y\R3500 \w5. Krieg 550 Commando\y\R4200 \w6. Magnum Sniper Rifle\y\R4750 \w0. Exit } AS_T_BuyRifle { \yBuy Rifle\R$ Cost (Primary weapon) \w1. IDF Defender\y\R2000 \w2. CV-47\y\R2500 \d3. Schmidt Scout\y\R2750 \d4. Krieg 552 Commando\y\R3500 \w5. Magnum Sniper Rifle\y\R4750 \d6. D3/AU-1 Semi-Auto Sniper Rifle\y\R5000 \w0. Exit } AS_CT_BuyRifle { \yBuy Rifle\R$ Cost (Primary weapon) \w1. Clarion 5.56\y\R2250 \d2. Schmidt Scout\y\R2750 \w3. Maverick M4A1 Carbine\y\R3100 \w4. Bullpup\y\R3500 \w5. Krieg 550 Commando\y\R4200 \d6. Magnum Sniper Rifle\y\R4750 \w0. Exit } AS_T_BuyMachineGun { \yBuy Machine Gun\R$ Cost (Primary weapon) \d1. ES M249 Para\y\R5750 \w0. Exit } BuyMachineGun { \yBuy Machine Gun\R$ Cost (Primary weapon) \w1. ES M249 Para\y\R5750 \w0. Exit } RadioA { \yRadio Commands\w 1. "Cover Me" 2. "You Take the Point" 3. "Hold This Position" 4. "Regroup Team" 5. "Follow Me" 6. "Taking Fire, Need Assistance" 0. Exit } RadioB { \yGroup Radio Commands\w 1. "Go" 2. "Fall Back" 3. "Stick Together Team" 4. "Get in Position" 5. "Storm the Front" 6. "Report In" 0. Exit } RadioC { \yRadio Responses/Reports\w 1. "Affirmative/Roger" 2. "Enemy Spotted" 3. "Need Backup" 4. "Sector Clear" 5. "I'm in Position" 6. "Reporting In" 7. "She's gonna Blow!" 8. "Negative" 9. "Enemy Down" 0. Exit } // weapon names // RIFLES AK47 { #Cstrike_TitlesTXT_AK47 } SG552 { #Cstrike_TitlesTXT_SG552 } M4A1 { #Cstrike_TitlesTXT_M4A1 } Famas { #Cstrike_TitlesTXT_Famas } Galil { #Cstrike_TitlesTXT_Galil } Aug { #Cstrike_TitlesTXT_Aug } Scout { #Cstrike_TitlesTXT_Scout } ArcticWarfareMagnum { #Cstrike_TitlesTXT_ArcticWarfareMagnum } G3SG1 { #Cstrike_TitlesTXT_G3SG1 } SG550 { #Cstrike_TitlesTXT_SG550 } USP45 { #Cstrike_TitlesTXT_USP45 } Glock18 { #Cstrike_TitlesTXT_Glock18 } DesertEagle { #Cstrike_TitlesTXT_DesertEagle } P228 { #Cstrike_TitlesTXT_P228 } Beretta96G { #Cstrike_TitlesTXT_Beretta96G } FiveSeven { #Cstrike_TitlesTXT_FiveSeven } // shotguns Super90 { #Cstrike_TitlesTXT_Super90 } XM1014 { #Cstrike_TitlesTXT_XM1014 } // smg's mp5navy { #Cstrike_TitlesTXT_mp5navy } tmp { #Cstrike_TitlesTXT_tmp } FNP90 { #Cstrike_TitlesTXT_FNP90 } Mac10 { #Cstrike_TitlesTXT_Mac10 } UMP45 { #Cstrike_TitlesTXT_UMP45 } // mg M249 { #Cstrike_TitlesTXT_M249 } // weapon short names Krieg552 { #Cstrike_TitlesTXT_Krieg552 } M4A1_Short { #Cstrike_TitlesTXT_M4A1_Short } Schmidt { #Cstrike_TitlesTXT_Schmidt } Magnum { #Cstrike_TitlesTXT_Magnum } D3AU1 { #Cstrike_TitlesTXT_D3AU1 } Krieg550 { #Cstrike_TitlesTXT_Krieg550 } // pistol KM45Tactical { #Cstrike_TitlesTXT_KM45Tactical } Sidearm9X19mm { #Cstrike_TitlesTXT_Sidearm9X19mm } NightHawk { #Cstrike_TitlesTXT_NightHawk } P228Compact { #Cstrike_TitlesTXT_P228Compact } Dual40 { #Cstrike_TitlesTXT_Dual40 } ESFiveSeven { #Cstrike_TitlesTXT_ESFiveSeven } // shotgun short names Leone12 { #Cstrike_TitlesTXT_Leone12 } AutoShotgun { #Cstrike_TitlesTXT_AutoShotgun } // smg short names SubMachineGun { #Cstrike_TitlesTXT_SubMachineGun } SchmidtMP { #Cstrike_TitlesTXT_SchmidtMP } ESC90 { #Cstrike_TitlesTXT_ESC90 } Mac10_Short { #Cstrike_TitlesTXT_Mac10_Short } KMUMP45 { #Cstrike_TitlesTXT_KMUMP45 } // mg short name ESM249 { #Cstrike_TitlesTXT_ESM249 } // Scoreboard TEAMS { #Cstrike_TitlesTXT_TEAMS } PLAYERS { #Cstrike_TitlesTXT_PLAYERS } CLASS { #Cstrike_TitlesTXT_CLASS } SCORE { #Cstrike_TitlesTXT_SCORE } DEATHS { #Cstrike_TitlesTXT_DEATHS } LATENCY { #Cstrike_TitlesTXT_LATENCY } VOICE { #Cstrike_TitlesTXT_VOICE } // other menu text Menu_OK { #Cstrike_TitlesTXT_Menu_OK } Menu_Cancel { #Cstrike_TitlesTXT_Menu_Cancel } Menu_Spectate { #Cstrike_TitlesTXT_Menu_Spectate } Team_AutoAssign { #Cstrike_TitlesTXT_Team_AutoAssign } Title_SelectYourTeam { #Cstrike_TitlesTXT_Title_SelectYourTeam } Target_Bombed { #Cstrike_TitlesTXT_Target_Bombed } VIP_Escaped { #Cstrike_TitlesTXT_VIP_Escaped } VIP_Assassinated { #Cstrike_TitlesTXT_VIP_Assassinated } Terrorists_Escaped { #Cstrike_TitlesTXT_Terrorists_Escaped } CTs_PreventEscape { #Cstrike_TitlesTXT_CTs_PreventEscape } Escaping_Terrorists_Neutralized { #Cstrike_TitlesTXT_Escaping_Terrorists_Neutralized } Bomb_Defused { #Cstrike_TitlesTXT_Bomb_Defused } CTs_Win { #Cstrike_TitlesTXT_CTs_Win } Terrorists_Win { #Cstrike_TitlesTXT_Terrorists_Win } Round_Draw { #Cstrike_TitlesTXT_Round_Draw } All_Hostages_Rescued { #Cstrike_TitlesTXT_All_Hostages_Rescued } Target_Saved { #Cstrike_TitlesTXT_Target_Saved } Hostages_Not_Rescued { #Cstrike_TitlesTXT_Hostages_Not_Rescued } Terrorists_Not_Escaped { #Cstrike_TitlesTXT_Terrorists_Not_Escaped } VIP_Not_Escaped { #Cstrike_TitlesTXT_VIP_Not_Escaped } Cannot_Buy_This { #Cstrike_TitlesTXT_Cannot_Buy_This } Not_Enough_Money { #Cstrike_TitlesTXT_Not_Enough_Money } Weapon_Not_Available { #Cstrike_TitlesTXT_Weapon_Not_Available } Already_Have_Kevlar { #Cstrike_TitlesTXT_Already_Have_Kevlar } Already_Have_Kevlar_Helmet { #Cstrike_TitlesTXT_Already_Have_Kevlar_Helmet } Already_Have_Kevlar_Bought_Helmet { } Already_Have_Helmet_Bought_Kevlar { } Cannot_Carry_Anymore { #Cstrike_TitlesTXT_Cannot_Carry_Anymore } Already_Have_One { #Cstrike_TitlesTXT_Already_Have_One } Cannot_Switch_From_VIP { #Cstrike_TitlesTXT_Cannot_Switch_From_VIP } All_Teams_Full { #Cstrike_TitlesTXT_All_Teams_Full } Terrorists_Full { #Cstrike_TitlesTXT_Terrorists_Full } CTs_Full { #Cstrike_TitlesTXT_CTs_Full } Too_Many_Terrorists { #Cstrike_TitlesTXT_Too_Many_Terrorists } Too_Many_CTs { #Cstrike_TitlesTXT_Too_Many_CTs } Wait_3_Seconds { Please wait 3 seconds. } Only_1_Team_Change { #Cstrike_TitlesTXT_Only_1_Team_Change } Ignore_Broadcast_Messages { #Cstrike_TitlesTXT_Ignore_Broadcast_Messages } Ignore_Broadcast_Team_Messages { #Cstrike_TitlesTXT_Ignore_Broadcast_Team_Messages } Accept_All_Messages { #Cstrike_TitlesTXT_Accept_All_Messages } Ignore_Radio { #Cstrike_TitlesTXT_Ignore_Radio } Accept_Radio { #Cstrike_TitlesTXT_Accept_Radio } Command_Not_Available { #Cstrike_TitlesTXT_Command_Not_Available } Defusing_Bomb_With_Defuse_Kit { #Cstrike_TitlesTXT_Defusing_Bomb_With_Defuse_Kit } Defusing_Bomb_Without_Defuse_Kit { #Cstrike_TitlesTXT_Defusing_Bomb_Without_Defuse_Kit } Killed_Hostage { #Cstrike_TitlesTXT_Killed_Hostage } Injured_Hostage { #Cstrike_TitlesTXT_Injured_Hostage } Auto_Team_Balance_Next_Round { #Cstrike_TitlesTXT_Auto_Team_Balance_Next_Round } All_VIP_Slots_Full { #Cstrike_TitlesTXT_All_VIP_Slots_Full } Killed_Teammate { #Cstrike_TitlesTXT_Killed_Teammate } Banned_For_Killing_Teammates { You are being banned from the server for killing too many teammates } Cannot_Vote_Map { You cannot vote within 3 minutes of a new map } Weapon_Cannot_Be_Dropped { #Cstrike_TitlesTXT_Weapon_Cannot_Be_Dropped } Terrorist_Escaped { #Cstrike_TitlesTXT_Terrorist_Escaped } C4_Plant_At_Bomb_Spot { #Cstrike_TitlesTXT_C4_Plant_At_Bomb_Spot } C4_Plant_Must_Be_On_Ground { #Cstrike_TitlesTXT_C4_Plant_Must_Be_On_Ground } C4_Arming_Cancelled { #Cstrike_TitlesTXT_C4_Arming_Cancelled } Bomb_Planted { #Cstrike_TitlesTXT_Bomb_Planted } C4_Activated_At_Bomb_Spot { #Cstrike_TitlesTXT_C4_Activated_At_Bomb_Spot } Switch_To_BurstFire { #Cstrike_TitlesTXT_Switch_To_BurstFire } Switch_To_SemiAuto { #Cstrike_TitlesTXT_Switch_To_SemiAuto } Switch_To_FullAuto { #Cstrike_TitlesTXT_Switch_To_FullAuto } //*************************** //** Training map messages ** //*************************** $position -1 -1 $color 12 200 12 $effect 0 $fadein 0.2 $holdtime 2 $fadeout 1 TRAINING1 { #Cstrike_TitlesTXT_TRAINING1 } TRAINING2 { #Cstrike_TitlesTXT_TRAINING2 } TRAINING3 { #Cstrike_TitlesTXT_TRAINING3 } TRAINING4 { #Cstrike_TitlesTXT_TRAINING4 } TRAINING5 { #Cstrike_TitlesTXT_TRAINING5 } TRAINING6 { #Cstrike_TitlesTXT_TRAINING6 } TRAINING7 { #Cstrike_TitlesTXT_TRAINING7 } // In-Game messages $position -1 0.65 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 2.0 // How long it takes to fade out the message after holding $fadeout 0.5 GAMESAVED { #Cstrike_TitlesTXT_GAMESAVED } Game_Commencing { #Cstrike_TitlesTXT_Game_Commencing } Game_connected { %s connected } Game_disconnected { %s has left the game } Game_join_terrorist { %s is joining the Terrorist force } Game_join_ct { %s is joining the Counter-Terrorist force } Game_join_terrorist_auto { %s is joining the Terrorist force (auto) } Game_join_ct_auto { %s is joining the Counter-Terrorist force (auto) } Game_scoring { Scoring will not start until both teams have players } Game_idle_kick { %s has been idle for too long and has been kicked } Game_bomb_drop { #Cstrike_TitlesTXT_Game_bomb_drop } Game_bomb_pickup { #Cstrike_TitlesTXT_Game_bomb_pickup } Game_no_timelimit { * No Time Limit * } Game_timelimit { Time Remaining: %s:%.2s } Game_unknown_command { Unknown command: %s } Game_in_position { #Cstrike_TitlesTXT_Game_in_position } Game_added_position { #Cstrike_TitlesTXT_Game_added_position } Game_teammate_kills { Teammate kills: %s of 3 } Game_required_votes { Required number of votes for a new map = %s } Game_radio { %s (RADIO): %s } Game_teammate_attack { %s attacked a teammate } Game_kicked { #Cstrike_TitlesTXT_Game_kicked } Game_vote_cast { Vote cast against player # %s } Game_vote_usage { Usage: vote } Game_vote_player_not_found { Player # %s was not found } Game_vote_players_on_your_team { You can only vote for players on your team } Game_vote_not_yourself { You can't vote to kick yourself! } Game_voted_for_map { You voted for Map # %s } Game_votemap_usage { Usage: votemap } Cannot_Vote_Need_More_People { You can't vote for a map by yourself! } Map_Vote_Extend { #Cstrike_TitlesTXT_Map_Vote_Extend } Cannot_Vote_With_Less_Than_Three { You can't vote with less than three people on your team } Game_will_restart_in { #Cstrike_TitlesTXT_Game_will_restart_in } Game_will_restart_in_console { The game will restart in %s %s } Cover_me { Cover Me! } You_take_the_point { You Take the Point. } Hold_this_position { Hold This Position. } Regroup_team { Regroup Team. } Follow_me { Follow Me. } Taking_fire { Taking Fire...Need Assistance! } Go_go_go { Go go go! } Team_fall_back { Team, fall back! } Stick_together_team { Stick together, team. } Get_in_position_and_wait { Get in position and wait for my go. } Storm_the_front { Storm the Front! } Report_in_team { Report in, team. } Affirmative { Affirmative. } Roger_that { Roger that. } Enemy_spotted { Enemy spotted. } Need_backup { Need backup. } Sector_clear { Sector clear. } In_position { I'm in position. } Reporting_in { Reporting in. } Get_out_of_there { Get out of there, it's gonna blow! } Negative { Negative. } Enemy_down { Enemy down. } Hostage_down { Hostage down. } Fire_in_the_hole { Fire in the hole! } Cant_buy { #Cstrike_TitlesTXT_Cant_buy } VIP_cant_buy { #Cstrike_TitlesTXT_VIP_cant_buy } CT_cant_buy { #Cstrike_TitlesTXT_CT_cant_buy } Terrorist_cant_buy { #Cstrike_TitlesTXT_Terrorist_cant_buy } Vote { %s : %s (%s vote) } Votes { %s : %s (%s votes) } Hint_press_buy_to_purchase { #Cstrike_TitlesTXT_Hint_press_buy_to_purchase } Hint_use_nightvision { #Cstrike_TitlesTXT_Hint_use_nightvision } Hint_lost_money { #Cstrike_TitlesTXT_Hint_lost_money } Hint_removed_for_next_hostage_killed { #Cstrike_TitlesTXT_Hint_removed_for_next_hostage_killed } Hint_careful_around_hostages { #Cstrike_TitlesTXT_Hint_careful_around_hostages } Hint_careful_around_teammates { #Cstrike_TitlesTXT_Hint_careful_around_teammates } Hint_reward_for_killing_vip { #Cstrike_TitlesTXT_Hint_reward_for_killing_vip } Hint_win_round_by_killing_enemy { #Cstrike_TitlesTXT_Hint_win_round_by_killing_enemy } Hint_try_not_to_injure_teammates { #Cstrike_TitlesTXT_Hint_try_not_to_injure_teammates } Hint_you_are_in_targetzone { #Cstrike_TitlesTXT_Hint_you_are_in_targetzone } Hint_hostage_rescue_zone { #Cstrike_TitlesTXT_Hint_hostage_rescue_zone } Hint_terrorist_escape_zone { #Cstrike_TitlesTXT_Hint_terrorist_escape_zone } Hint_ct_vip_zone { #Cstrike_TitlesTXT_Hint_ct_vip_zone } Hint_terrorist_vip_zone { #Cstrike_TitlesTXT_Hint_terrorist_vip_zone } Hint_cannot_play_because_tk { #Cstrike_TitlesTXT_Hint_cannot_play_because_tk } Hint_use_hostage_to_stop_him { #Cstrike_TitlesTXT_Hint_use_hostage_to_stop_him } Hint_lead_hostage_to_rescue_point { #Cstrike_TitlesTXT_Hint_lead_hostage_to_rescue_point } Hint_you_have_the_bomb { #Cstrike_TitlesTXT_Hint_you_have_the_bomb } Hint_you_are_the_vip { #Cstrike_TitlesTXT_Hint_you_are_the_vip } Hint_out_of_ammo { #Cstrike_TitlesTXT_Hint_out_of_ammo } Hint_spotted_a_friend { #Cstrike_TitlesTXT_Hint_spotted_a_friend } Hint_spotted_an_enemy { #Cstrike_TitlesTXT_Hint_spotted_an_enemy } Hint_prevent_hostage_rescue { #Cstrike_TitlesTXT_Hint_prevent_hostage_rescue } Hint_rescue_the_hostages { #Cstrike_TitlesTXT_Hint_rescue_the_hostages } Hint_press_use_so_hostage_will_follow { #Cstrike_TitlesTXT_Hint_press_use_so_hostage_will_follow } Friend { Friend } Enemy { Enemy } Hostage { Hostage } Health { Health } Map_descr_not_avail { #Cstrike_TitlesTXT_Map_descr_not_avail } Class_descr_not_avail { #Cstrike_TitlesTXT_Class_descr_not_avail } Title_terrorist_model_selection { #Cstrike_TitlesTXT_Title_terrorist_model_selection } Phoenix_Connexion { #Cstrike_TitlesTXT_Phoenix_Connexion } L337_Krew { #Cstrike_TitlesTXT_L337_Krew } Arctic_Avengers { #Cstrike_TitlesTXT_Arctic_Avengers } Guerilla_Warfare { #Cstrike_TitlesTXT_Guerilla_Warfare } Auto_Select { #Cstrike_TitlesTXT_Auto_Select } Title_ct_model_selection { #Cstrike_TitlesTXT_Title_ct_model_selection } Seal_Team_6 { #Cstrike_TitlesTXT_Seal_Team_6 } Title_seal_team { #Cstrike_TitlesTXT_Title_seal_team } GSG_9 { #Cstrike_TitlesTXT_GSG_9 } Title_gsg9 { #Cstrike_TitlesTXT_Title_gsg9 } SAS { #Cstrike_TitlesTXT_SAS } Title_sas { #Cstrike_TitlesTXT_Title_sas } GIGN { #Cstrike_TitlesTXT_GIGN } Title_gign { #Cstrike_TitlesTXT_Title_gign } Title_select_category_of_purchase { #Cstrike_TitlesTXT_Title_select_category_of_purchase } Title_equipment_selection { #Cstrike_TitlesTXT_Title_equipment_selection } Kevlar { #Cstrike_TitlesTXT_Kevlar } Kevlar_Vest { #Cstrike_TitlesTXT_Kevlar_Vest } Kevlar_Helmet { #Cstrike_TitlesTXT_Kevlar_Helmet } Kevlar_Vest_Ballistic_Helmet { #Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet } Flashbang { #Cstrike_TitlesTXT_Flashbang } HE_Grenade { #Cstrike_TitlesTXT_HE_Grenade } High_Explosive_Grenade { #Cstrike_TitlesTXT_High_Explosive_Grenade } Smoke_Grenade { #Cstrike_TitlesTXT_Smoke_Grenade } Defusal_Kit { #Cstrike_TitlesTXT_Defusal_Kit } Bomb_Defusal_Kit { #Cstrike_TitlesTXT_Bomb_Defusal_Kit } NightVision { #Cstrike_TitlesTXT_NightVision } Nightvision_Goggles { #Cstrike_TitlesTXT_Nightvision_Goggles } TactShield { #Cstrike_TitlesTXT_TactShield } TactShield_Desc { #Cstrike_TitlesTXT_TactShield_Desc } Title_pistol_selection { #Cstrike_TitlesTXT_Title_pistol_selection } Pistols { #Cstrike_TitlesTXT_Pistols } Buy_pistols { #Cstrike_TitlesTXT_Buy_pistols } Title_shotgun_selection { #Cstrike_TitlesTXT_Title_shotgun_selection } Shotguns { #Cstrike_TitlesTXT_Shotguns } Buy_shotguns { #Cstrike_TitlesTXT_Buy_shotguns } Title_smg_selection { #Cstrike_TitlesTXT_Title_smg_selection } SMGs { #Cstrike_TitlesTXT_SMGs } Buy_smgs { #Cstrike_TitlesTXT_Buy_smgs } Title_rifle_selection { #Cstrike_TitlesTXT_Title_rifle_selection } Rifles { #Cstrike_TitlesTXT_Rifles } Buy_rifles { #Cstrike_TitlesTXT_Buy_rifles } Title_machinegun_selection { #Cstrike_TitlesTXT_Title_machinegun_selection } MachineGuns { #Cstrike_TitlesTXT_MachineGuns } Buy_machineguns { #Cstrike_TitlesTXT_Buy_machineguns } Prim_Ammo { #Cstrike_TitlesTXT_Prim_Ammo } Buy_prim_ammo { #Cstrike_TitlesTXT_Buy_prim_ammo } Sec_Ammo { #Cstrike_TitlesTXT_Sec_Ammo } Buy_sec_ammo { #Cstrike_TitlesTXT_Buy_sec_ammo } Equipment { #Cstrike_TitlesTXT_Equipment } Buy_equipment { #Cstrike_TitlesTXT_Buy_equipment } Terrorist_Forces { #Cstrike_TitlesTXT_Terrorist_Forces } CT_Forces { #Cstrike_TitlesTXT_CT_Forces } VIP { #Cstrike_TitlesTXT_VIP } WINS { #Cstrike_TitlesTXT_WINS } BOMB { #Cstrike_TitlesTXT_BOMB } DEAD { #Cstrike_TitlesTXT_DEAD } // spaces are on purpose SCORES { #Cstrike_TitlesTXT_SCORES } Player { #Cstrike_TitlesTXT_Player } Player_plural { #Cstrike_TitlesTXT_Player_plural } Got_defuser { #Cstrike_TitlesTXT_Got_defuser } Got_bomb { #Cstrike_TitlesTXT_Got_bomb } Mic_Volume { #Cstrike_TitlesTXT_Mic_Volume } Speaker_Volume { #Cstrike_TitlesTXT_Speaker_Volume } Voice_Properties { #Cstrike_TitlesTXT_Voice_Properties } Cannot_Be_Spectator { #Cstrike_TitlesTXT_Cannot_Be_Spectator } Map_Description_not_available { #Cstrike_TitlesTXT_Map_Description_not_available } Muted { #Cstrike_TitlesTXT_Muted } Unmuted { #Cstrike_TitlesTXT_Unmuted } No_longer_hear_that_player { #Cstrike_TitlesTXT_No_longer_hear_that_player } OBS_NONE { #Cstrike_TitlesTXT_OBS_NONE } OBS_CHASE_LOCKED { #Cstrike_TitlesTXT_OBS_CHASE_LOCKED } OBS_CHASE_FREE { #Cstrike_TitlesTXT_OBS_CHASE_FREE } OBS_ROAMING { #Cstrike_TitlesTXT_OBS_ROAMING } OBS_IN_EYE { #Cstrike_TitlesTXT_OBS_IN_EYE } OBS_MAP_FREE { #Cstrike_TitlesTXT_OBS_MAP_FREE } OBS_MAP_CHASE { #Cstrike_TitlesTXT_OBS_MAP_CHASE } SPECT_OPTIONS { #Cstrike_TitlesTXT_SPECT_OPTIONS } CAM_OPTIONS { #Cstrike_TitlesTXT_CAM_OPTIONS } Name_change_at_respawn { Your name will be changed after your next respawn. } C4_Defuse_Must_Be_On_Ground { #Cstrike_TitlesTXT_C4_Defuse_Must_Be_On_Ground } // SDK 2.0 Spectator Menu Spec_Mode1 { #Cstrike_TitlesTXT_Spec_Mode1 } Spec_Mode2 { #Cstrike_TitlesTXT_Spec_Mode2 } Spec_Mode3 { #Cstrike_TitlesTXT_Spec_Mode3 } Spec_Mode4 { #Cstrike_TitlesTXT_Spec_Mode4 } Spec_Mode5 { #Cstrike_TitlesTXT_Spec_Mode5 } Spec_Mode6 { #Cstrike_TitlesTXT_Spec_Mode6 } Spec_NoTarget { #Cstrike_TitlesTXT_Spec_NoTarget } Spec_Help_Title { #Cstrike_TitlesTXT_Spec_Help_Title } Spec_Help_Text { #Cstrike_TitlesTXT_Spec_Help_Text } Spec_Slow_Motion { #Cstrike_TitlesTXT_Spec_Slow_Motion } Spec_Replay { #Cstrike_TitlesTXT_Spec_Replay } Spec_Auto { #Cstrike_TitlesTXT_Spec_Auto } Spec_Time { #Cstrike_TitlesTXT_Spec_Time } Spec_Map { #Cstrike_TitlesTXT_Spec_Map } Spectators { #Cstrike_TitlesTXT_Spectators } Unassigned { #Cstrike_TitlesTXT_Unassigned } Only_CT_Can_Move_Hostages { #Cstrike_TitlesTXT_Only_CT_Can_Move_Hostages } Spec_Duck { #Cstrike_TitlesTXT_Spec_Duck } Spec_Not_Valid_Choice { #Cstrike_TitlesTXT_Spec_Not_Valid_Choice } Spec_Not_In_Spectator_Mode { #Cstrike_TitlesTXT_Spec_Not_In_Spectator_Mode } Spec_NoPlayers { #Cstrike_TitlesTXT_Spec_NoPlayers } Spec_ListPlayers { #Cstrike_TitlesTXT_Spec_ListPlayers } Selection_Not_Available { #Cstrike_TitlesTXT_Selection_Not_Available } Alias_Not_Avail { #Cstrike_TitlesTXT_Alias_Not_Avail } Spec_No_PIP { #Cstrike_TitlesTXT_Spec_No_PIP } Cstrike_Already_Own_Weapon { #Cstrike_TitlesTXT_Cstrike_Already_Own_Weapon }